Reader Rabbit Wiki
Reader Rabbit Wiki

Reader Rabbit Math Adventures Ages 6-9 (originally stylized as Reader Rabbit's Math Ages 6-9) is a computer game in The Learning Company's Reader Rabbit series of children's educational games. It was released on September 28, 1998 and re-released as a personalized version on December 7, 1999 (Personalized versions use A.D.A.P.T. Learning Technology).

Plot[]

Reader Rabbit reluctantly joins his pal Sam the Lion who has entered his dilapidated sailboat in a race. With no rudder and a motley sail, the twosome quickly begins to trail the other racers. Sam suggests a shortcut, which leads them into an unknown territory. As if that isn’t bad enough, a tremendous storm ensues, shipwrecking them on Pirate Island, and the boat parts collapsed. As the two begin to despair, Penelope the Parrot, an island inhabitant, comes to their aid. She encourages Sam to build a new boat, using parts that have been hidden around the island. Meanwhile, the Pirats fear that Sam and Reader are present to steal their cheese. They have a secret plan to keep our heroes from building their boat and leaving the island, and they will stop at nothing to ensure its success.

Characters[]

Main[]

Cameos[]

Voices[]

  • Jeanne Hartmann - Reader Rabbit
  • Pete Shoemaker - Sam the Lion
  • Brett Abramson - Penelope the Parrot, Vermina
  • Charles Martinet - Captain Ratbeard
  • Roger L. Jackson - Cheester
  • Susan Parks - Pearl
  • Derek Sorrentino - Riley
  • John Olson - Announcer, Monkeys

Gameplay[]

Objective[]

The player has to play nine activities multiple times in increasing difficulty throughout the island. Penelope gives instructions on how to play. Each activity can be set from difficulty levels 1 to 6 to make the math formulas easy to hard. There is also an arcade difficulty mode to set the speed of the activities. Completing an activity earns the player a boat piece and a number of points. Playing at higher difficulties earns the player more points. If the player earns enough points, the player is promoted to a higher naval rank. The ranks are:

  • Sea Rabbit (0-???)
  • Boatswain (???-???)
  • Ensign (???-???)
  • First Mate (???-???)
  • Captain (500,000-???)
  • Admiral (???+)

At the end of the game, Sam will be awarded either a first, second, or third place trophy, depending on the player's final rank: Admiral, Captain, or First Mate, respectively.

Activities[]

Arcade[]

  • Don't Wake the Pirates
    • Gameplay: Catch the coconuts which have numbers that follow the pattern.
    • Skill(s) taught: Number patterns
    • No. of number patterns to be done to get boat part: 3
  • Pirate Splash
    • Gameplay: Throw water balloons at the barrels as the math problem shown above.
    • Skill(s) taught: Estimating and inequalities
    • No. of rounds to be done to get boat part: 3
  • Fishing for Numbers
    • Gameplay: Catch the fish to complete the equation or form an equation.
    • Skill(s) taught: Whole number computation
    • No. of groups of fish to be collect to get boat part: 5

Exploration[]

  • Going Bananas
    • Gameplay: Add or remove banana peels from the path as per the required amount.
    • Skill(s) taught: Place values
    • No. of problems to be solved to get boat part: 5
  • Monkey Pizza Party
    • Gameplay: Cut the pizza and add the required toppings as per the order given by the monkeys.
    • Skill(s) taught: Fractions
    • No. of pizzas to be made to get boat part: 5
  • Sail Maker
    • Gameplay: Create a sail of a particular shape as per the characteristics shown or complete the remaining half of the sail.
    • Skill(s) taught: Geometry and measurement
    • No. of sails to be made to get boat part: 5
  • Tourist Trap
    • Gameplay: Pay the right amount of money to release Sam from the Tourist Trap.
    • Skill(s) taught: Money calculations
    • No. of traps to be folded to get boat part: 3
  • Number Line Treasure
    • Gameplay: Dig for the treasure at the number as per what's written in the pirate diary.
    • Skill(s) taught: Number lines
    • No. of digs to be made to get boat part: 3
  • Pirate Lookout
    • Gameplay: Set the time on the clock as per the problem on the sign.
    • Skill(s) taught: Time calculations
    • No. of times to be set to get boat part: 3
The basecamp

The basecamp

Boat Parts[]

The list of all the boat parts

The list of all the boat parts

Boat parts are earned by completing activities in the campaign. At the basecamp, Reader Rabbit's map allows the player to click on all parts that were collected, and Reader Rabbit will say what the item does.

Hull Items[]

  • Front Planks
  • Hull Ribs (6)
  • Keel
  • Oars (2)
  • Portholes (2)
  • Rear Planks
  • Rudder
  • Stempost
  • Transom

Deck Items[]

  • Anchor
  • Bell
  • Bowsprit
  • Compass Card
  • Crow's Nest
  • Figurehead
  • Heavy Rope
  • Life Buoy
  • Life Jacket
  • Masts (2)
  • Port Light
  • Rigging
  • Rowboat
  • Starboard Light
  • Steering Wheel

Supplies[]

  • Barrel of Fresh Water
  • Barrel of Grain
  • Barrel of Salted Meat
  • Blankets
  • Cutlery
  • Firewood
  • Fish Net
  • Lantern
  • Large Cooking Pot
  • Mask and Snorkel
  • Naval Charts
  • Pots and Pan
  • Sack of Fruit
  • Telescope
  • Tool Chest
  • Two-Way Radio

Specifications[]

Skills List[]

  • Adding and Subtracting
  • Multiplying and Dividing
  • Counting Money
  • Estimating
  • Telling Time
  • Creating Fractions
  • Solving Equations
  • Number Patterns
  • Place Values
  • Identifying Inequalities
  • Early Geometry
  • Measuring
  • Number Lines
  • Great Than/Less Than

Special Features[]

  • 29 Interactive Games and Activities, over 100,000 Math Problems
  • 6 Levels of Difficulty
  • 50 Printable Activities
  • Personalized Workbooks and Rewards

Songs[]

Trivia[]

  • This is one of two only Reader Rabbit games to have a score system, the other being Reader Rabbit 2nd Grade. Coincidentally, both were first released in 1998.
  • The scene where Reader and Sam sail through the storm contains flashing lights which may effect players with photosensitive epilepsy.
  • In the original version, the background of the "flying chalkboard" title sequence fades out to the first shot of the main game after the game's logo appears. Then the screen briefly cuts to black before the game starts. This is not the case with the Personalized and French versions.
  • In some cutscenes following Reader and Sam's crash onto Pirate Island, the sleeves on Reader's sweatshirt are torn, while in others, they are normal.
  • On the cover of the GSP re-release of the game in the UK, Reader's head is depicted in his 2001 design, re-used from the cover of Reader Rabbit 2nd Grade: Mis-cheese-ious Dreamship Adventures!. Also, Spark appears on the top right corner of the cover, even though she does not appear in the game itself.
  • Depending on the age range in the title, the US version goes up to 9 while the UK version goes up to 8.
  • The cover art has Sam wearing a sailor's hat, but he doesn't wear it in-game (except in a flashback, where he was a cub).
  • This is the only subject-based game from 1998 to have a skills chart.
  • The game's icon shows Penelope wearing an eye patch, which she does not wear in-game.

Gallery[]

Screenshots[]

Sequences[]

Other[]

References[]